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August 28 Xbox price cut and the web’s riskiest celebsPosted by: Jane Douglas
The Elite price drop was accompanied by a price rise for the Arcade version and comes shortly after Sony unveiled a slimmer PlayStation 3, along with a price cut of its own. Katie Price came in second place, meanwhile, with word from internet security researchers that she is the UK’s “most dangerous celebrity in cyberspace”. By which they mean web searches for her name are the most likely to lead to risky websites, not that she’s become a notorious hacker since returning from the States. Disappointingly. As for Tech & Gadgets’ highlights this week:
Review: Championship Manager 2010 August 21 Bolshy burglars and German gamingPosted by Nik Taylor Your most-read story of the week has been the tale of a burglar who fleeced a house of a host of gadgets, including a computer, mobile phone and Nintendo DS. Not much newsworthy in that, you might think, until you discover the thief twisted the knife a little further by taunting his victim on her own Facebook account via her nicked laptop. The light-fingered lout even had the nerve to berate the householder for not having a TV worth stealing. Bolshy burglars aside, this week has been all about the immense Gamescom show which has been taking place in Cologne, Germany. Jane has been out there reporting for Tech & Gadgets; take a look at her blog posts below for an excellent rundown of all the top stories from the show. There’s also plenty on the main site about everything that’s come out from the show. Go check it out. 120 hours of voice in Alpha ProtocolPosted by: Jane Douglas
*For if you don’t feel chatty, presumably. Avatar: space marines for all, 3D for the fewPosted by: Jane Douglas On the surface, it’s safe, by-the-numbers stuff: an action-adventure-shooter starring a space marine on a hostile alien planet. On top of that, it’s a movie tie-in (for James Cameron’s upcoming sci-fi by the same name), the kind of game from which we don’t expect originality or particular technical achievement in the first place. But Avatar is the first serious foray into 3D gaming on a console, if we don’t count the old-school red-blue 3D of the G-Force game (we don’t). Stereoscopic 3D With this tech, the light of the image put out by the TV screen alternates, frame by frame, between two polarisations. You wear special specs – they look a bit like unfashionable sunglasses – in which each lens allows only one kind of polarisation through.
Back to the game. On a planet called Pandora, the militaristic corporation who our space marine-alike works for is stuck in conflict with the blue, ten-foot-tall native race, along with all the hostile alien animals and plants. The game doesn’t follow the plot of the film, the game’s animation director Brent George told us at Gamescom. Instead, it’s “a different window into the same universe, that is, Pandora. We focused really heavily on the environments, lore, flora and fauna and themes from the film.” Jungle demo It’s fun, though not revolutionary. There’s a variety of weapons – assault rifle, grenade launcher and flame thrower in the demo. There are skills to gain, too, among them stealth camouflage, a repulsor blast, a tactical strike from above. A scanner lets us check out the local wildlife’s lethal stats.
The effect is that much more exotic if you’re watching the stereoscopic 3D version of the game. Watched through the glasses, the jungle and characters pop up off the screen. The effect is convincing and vivid and rarely jarring in the way 3D sometimes is. Key choice Making a good-looking 3D game is no mean feat, says George. Maintaining a high refresh rate to make the action smooth is harder when each picture has to be rendered and displayed twice (for the left and right eye); in effect, the game would have to run at 120 frames a second to give the appearance of a 60 frames a second game. George invited us to feel the Xbox 360s running the 3D and 2D versions of the game. The console with the 3D version was much hotter, showing how much harder it was having to work.
When Avatar is released this winter, though, only a handful of gamers will have the kind of TV needed to play the game in 3D. And it will be a shame that most people will be playing the game stripped of that spectacle. August 20 Final Fantasy XIV: PS3 exclusive “at launch”Posted by: Jane Douglas Hiromichi Tanaka, the producer of Final Fantasy XIV, has said that this massively multiplayer online role-playing game (MMORPG) is still on track to be a PlayStation 3 console exclusive.
Hiromichi Tanaka and Sage Sundi, FFXIV’s global online producer, spoke about their game at the Gamescom show in Cologne. Pegged for 2010 release, the new Final Fantasy is the second MMO in the long-running RPG series; the first was Final Fantasy XI. No PvP Player-versus-player combat will be absent from the game, at least initially, “to avoid player harassment”. If it is ever introduced, we are told, it will be more of a sport-like element, such as duelling.
They have worked hard on the story line, says Sage. And the game will including voice acting this time, with voiceover for the storyline. In Final Fantasy games, says Hiromichi, you follow a predetermined storyline – but in an MMO, you “meet real people and experience your own storyline”, which makes for a “moving” experience.
With traditional single-player RPG Final Fantasy XIII coming out next year, close to the intended release date of XIV, is there rivalry in the FF camp between the two titles? Sage, of course, says there is no such rivalry. “Maybe if we were both MMOs, we would be rivals,” he says. The reason the two games are being launched so close together, he says, is that both have been in development for the same period – three or four years – and both use the same engine. This meant that both games were waiting for that engine to be made ready, resulting in tightly spaced launches for the two Final Fantasy games in 2010. The future of games: comics or movies?Posted by: Jane Douglas
According to Cage, gaming has come to a fork in the road, with the path that game makers pick now set to determine the fate of games as an entertainment medium. Games can go one of two ways, either becoming like comics or movies. In the comics model, games would become like comic books, with a very limited but stable market, plus “aggressive visuals and niche themes”. This is the fate of video games if we stay on our current course, says Cage. The alternative is the movies model, in which games will evolve to become “emotion simulators offering depth and meaning” and mainstream “by reaching all audiences”. “”Do we want to be comics, toys, family entertainment or movies?” asks Cage. His preference as a self-styled games auteur is clearly for movies but right now, he says, games are (grown-up) toys and family entertainment first, partly akin to comics – and yet, if ever, to undergo the same process of maturation and self-discovery that cinema did in decades past. The risk of staying “niche” and limited to a small audience is a concern of Cage’s – and if the traditional hardcore gamers need to be neglected to go mainstream, so be it. “Be ready to lose your core audience,” he told the game makers of the GDC audience. August 19 Hideo Kojima reveals Peace Walker detailsPosted by: Jane Douglas
“The new trailer that I am about to show highlights co-op gameplay,” the designer told the press. “It’s about working together to maintain stealth, creating a new kind of tension you did not encounter with other MGS titles.” The lengthy trailer elaborated on the E3 teaser trailer, which showed four Snakes on screen together. The new game will support up to four-person co-operative play, allowing for linked movement while sneaking and shooting, double simultaneous takedowns, The trailer’s intertitles promise team infiltration, covert operations, coordination, cooperation, combination and comradeship. More will be revealed at the Tokyo Games Show in October, says Hideo Kojima. The Peace Walker trailer (stay tuned for a link) debuted at the Konami conference at Gamescom. Other highlights were: Exclusive, world premier trailer: Tower of Shadow (the current working title), set for release in Axel de Rouge, lead producer, announced Krazy Kart Racing, an iPhone racer that “should be released by the end of the month”. Comes with accelerometer and touch controls, as well as up to six-person multiplayer. “Personally, the iPhone is my favourite [gaming platform] by far. It’s set some unexpected new standards,” says Rouge. Dave Cox, producer of Castlevania: Lords of Shadow, revealed a new extended trailer for upcoming action-adventure instalment in the much-loved Castlevania series set to feature the voices of Patrick Stewart,, Jason Isaacs, Robert Carlyle andNatasha McEllhone. “This game is a true love letter to the classic Castlevania games I grew up with. But it is also its own game,” says Cox. “This isn’t a rehash, it’s a rebirth.”
“Another new factor is the setting of formations… We added these new features since we heard many requests that PES should become a more true, real football experience… You can now play strategically, almost as if you were the manager of the team you are playing with.” Finally, the PES creator announced the release dates: November 19 for the Wii, November 5 for PSP and October 22 for PS3, Xbox 360 and PC. Peter Molyneux announces Fable IIIPosted by: Jane Douglas
The game is planned for release on the Xbox 360 in 2010, though “don’t expect it too early"," says the game designer. In this third game in the fantasy role-playing game series, the player will take on the role of their Fable II hero once more, start a revolution and overthrow Albion’s tyrannical ruler. “You’re going to lead a revolution and ultimately overthrow that tyrant,” says Molyneux. “But to do that you’re going to have to make promises to these people who are going to be following you. Just like our politicians when they stand up to try and get elected.” The moral choices this time around, then, will be about keeping or breaking those promises. “For me, as a game designer, it’s all about power,” Molyneux says. “We want the player to experience what it’s like to be a ruler.
Some of the game will be set in familiar places, though they will be changed by time - with industrial districts having grown up in Albion’s cities, for example. The game will also introduce new places in the Fable universe. “A very good portion of this game is set in places you’ve never seen before. Expect the unexpected. Albion is just one small continent in the world of Fable,” Molyneux says. Molyneux outlined two new game mechanics for Fable III: Judgements and Touch. “Being able to be king, you should be able to say: ‘I judge you.’ It’s the ability for people to come before you and you say: ‘Right, I’m going to judge you now’.”
Touch, on the other hand, will replace the expressions system from Fable II. Rather than multiple expressions accessible from a wheel, says Molyneux, “We’re installing this one-touch mechanics.” He explains: “It’s very rare you can see game characters physically touching people… We’ve got this new system. When you first meet someone, you can shake their hand or refuse to. Later, you can earn the right to hug them, embrace them… You don’t need too much imagination to see where this [system of physical touching] leads. “Being able to touch people as ruler and see how they react, that’s what we want.” August 18 Sony unveils new slim PlayStation 3Posted by: Jane Douglas
The new version of Sony’s current console, revealed by company president Kazuo Hirai, will be about a third smaller and lighter than current models and have a 120GB hard drive and lower power consumption. The new console will go on sale for £250, €299 and $299 in the first week of September. Sony conference highlights The new slim PS3 announcement rounded off a conference that included: A new SingStar space in Home, providing a virtual karaoke experience in the PlayStation 3’s virtual world. This new virtual space will be accompanied in due course by new animations, dance moves, shrinking potions and “the ability to flip a coin and roll a dice.” Improved navigation and aesthetics from the PSN online store, including shortcuts to TV catch-up websites: meaning BBC iPlayer in the UK, formatted for the Sony console.
Digital Reader for the PSP, launching in December. Andrew House, European Sony chief executive says: “Digital Comics will launch with hundreds of comics available [to download direct to PSP], with more being added every month.” The initial offering will include Marvel titles such as Spiderman and The Fantastic Four. Ira Rubenstein of Marvel Comics, in a fetching Wolverine leather jacket, came on stage to add: “We are very excited to be offering our catalogue of comics to the PlayStation community… This service could eventually become our most significant.” Will Sony’s Digital Reader technology be extended beyond the realm of comics on the PSP? Expect “broader reading material in the near future,” says House.
These will be bite-size games to be played in short bursts, playable on all PSPs but launching with the PSP Go in October. Seems like Sony has been taking pointers from the unexpected success of low-cost, casual games on Apple’s iPhone. The PSP Go will come with Gran Turismo for the PSP - as a full game, not a demo. EyePet will retail for an RRP of €49.99 Euros, bundled with PlayStation EyeCamera as well as the game itself. As for the PlayStation motion controller we first glimpsed back at E3, Sony teased the conference crowd with a taster video – but told us we’ll have to wait for the Tokyo Games Show in October for the full story. Stop making stupid games, says Fahrenheit creatorPosted by: Jane Douglas
In a keynote speech, Cage referred to the immature missteps of the industry in days gone by, including the GTA: San Andreas' Hot Coffee (a sex minigame which wasn't officially accessible in the finished game). Game makers as a whole are still being judged and restricted by such mistakes, says Cage, ridiculing the rules in place around explicit, though non-gratuitous, content in games. If the texture map (the graphical skin applied, in this case, to a game character) for a nude girl has breasts, even if there is no way for the player to directly view it in-game, then under the right (or wrong) circumstances, “you can go to jail,” says Cage. Referring to his own (occasionally explicit) game, Fahrenheit, Cage explained that in certain countries a swimsuit had to be placed on a female character because of a partial mirror-reflected view of a breast – even though she was taking a shower, and even though it was an adult-rated game. “I would like the same rules to apply to games as do for TV and for movies,” says Cage. “If we do things with taste and there is nothing gratuitous… you shouldn’t be able to tell me what not to write.” Forget about the technology On the topic of storytelling in video games, Cage says: “I hate game designs written by 20 people… It’s not the great ideas that stay in the end. It’s the ideas of those highest up [the chain of command].” Creative work needs to be reserved for creative people, says Cage – script writers, not marketing departments. Moreover, the industry needs to let go of its fixation on technology: better physics engines, better graphics and the like. He compares the current situation with movie-makers building their own camera for each film they want to produce. “Forget about the technology. It’s a tool, not a goal. No-one writes a great book because he has a great pen.” Get Championship Manager for 1pPosted by: Jane Douglas
For 1p, or whatever you feel like parting with, plus a £2.50 handling fee, Championship Manager is available to pre-order from www.champmanstore.com between now and September 10. The game launches on September 11. It’s a bold, if curious, way to price a game - something like Radiohead’s pick-your-price album In Rainbows. Is Eidos counting on gamer goodwill to push up prices? Or hoping that the bargain prices will generate good early word of mouth? New songs announced for The Beatles: Rock BandPosted by: Nik Taylor Another 19 of the 45 on-disc tracks for The Beatles: Rock Band have been announced today. At the risk of exposing myself as a Beatles know-nothing, I must admit there are several there I’ve never even heard of. Boys? Hey Bulldog? Something? Still, there are plenty of crackers there too. Ticket to Ride, Come Together and A Hard Day’s Night stand out for me. There’s one more to come, too: a mystery reveal… You can see the rest of the track listing in our The Beatles: Rock Band preview. Newly announced songs August 17 Danny Wallace to voice Assassin’s Creed II guidePosted by: Jane Douglas
Moreover, Wallace’s very likeness (see left) will be used for that of Hastings, “a historian, guide and source of information for the player as he proceeds through the game”. And, presumably, a Brit. Script writer Corey May says, “[Danny’s] manner and particular style of humour has worked out perfect for the role of Shaun.” Just a droplet of news ahead of the torrent that is sure to be Gamescom 2009. Stick with us for more. August 14 Guten Tag, GamescomPosted by: Jane Douglas
There’s a host of hot upcoming games already confirmed for the show but hotter still are the questions on every attendee’s mind: What could Sony be announcing at its conference on Tuesday? What will Lionhead unveil at the Microsoft media briefing on Wednesday? What game character should I dress as for the world record cosplay attempt*? These questions and more, all answered by MSN Tech & Gadgets at Gamescom next week. As for the week just gone on Tech & Gadgets:
*The correct answer, incidentally, is Big Daddy. August 07 Twitter twouble and scary spidersPosted by: Nik Taylor The wheels of the world’s social networks ground to a halt this Thursday as both Twitter and Facebook experienced serious outages. Twitter’s left it out-of-play for practically the whole day, and our most read news story of the week reported the theory that a spotty teenager had perpetrated the whole thing from their bedroom. The next most popular story to break this week is one to avoid if you’re an arachnophobe. Scientists have recreated some 300-million-year-old spiders, after using CT scans on their fossils. The bugs were the size of 50p coins, with claws around their mouths and spikes on their backs. And… is that one on your shoulder?! Also on Tech & Gadgets this week… August 06 Nokia’s budget touchscreen debuts August 11Posted by: Jane Douglas
Looking like a slightly shrunken 5800 XpressMusic, the 5530 is a touchscreen smartphone that Nokia is aiming squarely at bargain-loving young hipsters. The phone concentrates on music (duh) and social networking, both of which we hear are popular with the kids, and will go on sale at The Carphone Warehouse next week for £129 on Pay As You Go - or free on a £15 contract. Though its screen is smaller than that of the high-end 5800, its resolution is the same (640 by 360), which makes for a crisp little (2.9-inch) picture. Unsurprisingly at this price, the 5800’s GPS and 3G have been stripped out, so you’ll be tripping from one Wi-Fi hotspot to the next to check your e-mails and update your Facebook status. The resistive touchscreen is one of the better we’ve sampled, respectably responsive to both the included stylus or a nimble fingertip. The neat-and-tidy handset comes with a 4GB microSD memory card and supports cards up to 16GB, making it a capacious MP3 player. And, as befits any self-respecting music phone, there’s a 3.5mm jack for your headphones. The Contacts Bar on the home screen is a cool touch for a committed social networker; up to 20 friends can be be fixed on this scrolling bar, for instant access to contact details, recent activity and social network updates and photos.
August 03 Samsung i8910 HD reviewPosted by: Nik Taylor I've spent the past week living with the Samsung i8910 HD, and I'm still in awe of its remarkable screen. I hate its name (it was known as the far-smarter Omnia HD before Samsung saw fit to burden it with a clunky string of numbers and letters), but I absolutely love its 3.7" AMOLED, 640 x 320 resolution, 16 million colour beast of a screen. Stack it up against other video-friendly handsets and the i8910HD offers a step up in picture quality that's comparable to the difference between Blu-ray and DVD. The only people I can imagine not loving it as much as I do are those with small pockets. This is not a dinky phone - all that screen real estate means the handset is necessarily on the large size. Got a ruler to hand? If so, measure out 123mm tall by 58mm wide. If not, think of the iPhone, add a bit to the height, shave a bit from the width. Anyway, despite the size of the phone, it's remarkably thin. At just 12.9mm, it's thickness is about the same as a slice of Hovis. And though the i8910 HD is not quite as tasty with melted cheese, it's way more versatile. Of course, it takes more than an eye-catching screen to make a great phone, but the i8910 HD has a list of high-spec features that, for me, put it up there among the most desirable handsets currently on the market. All kinds of format support, including DivX and XviD, make the phone ideal for watching movies, but it's the video capture mode that is a real headline act. Video can be shot in full HD (up to 1,280 x 720 pixels) and at 24 frames per second. Still pics are also well catered for. The camera is an eight-megapixel effort, which could realistically replace your point-and-shoot if you're only an occasional photographer. Standard compact options such as white balance, ISO and scene mode are present and correct, as are more gimmicky features including smile detection. I got some great pictures out of it and found it performs particularly well in good light. Even low-light pics are decent - something that's rarely true of mobile phone cameras. They'd be even better if Samsung had seen fit to splash out on a xenon flash, rather than the more pedestrian LED effort. Getting the pics onto your PC is as easy as plugging the phone in via USB. The generously sized touchscreen also makes the phone easy to use. When using smaller touchscreens, I sometimes find myself pining for a physical touchpad. I can honestly say I never missed having a full keypad while using the i8910 HD. It's capacitive, so you don't have to use pressure on the screen for it to recognise your touch, and it's very responsive. What bugged me, however, was that you have to double tap on options to open them. It might not sound like much of an issue, but it makes getting around more effort than it should be. The installed browser enables you to view proper web pages and and finger tapping on links is nice and precise. Texting is pretty easy, too. Flip the phone on its side and you can use a full QWERTY keyboard (and the accelerometer's switch between the two is nippy). I'd like it if the QWERTY option included predictive text, where you can tap on a suggested word as you type it out. This makes texting way quicker, but it's not available here. As for voice calls, I’ve seen comments elsewhere questioning this phone’s sound quality, but experienced no such issues myself. Samsung's widget-based interface means you can bring any of the phone's main functions to the home screen for one-touch access. It's a neat idea that gives the opportunity for some customisation. You can also download more widgets, but if you don't like the approach you can ditch it entirely and switch to a more traditional view. A rather superficial issue (but one that’s irritating nonetheless) is that the i8910 HD is a fingerprint magnet. Normal use quickly covers the screen with greasy marks, while the glossy black plastic rear of the phone suffers a similar fate. But when that's one of the main complaints about a phone, you can tell it's a strong offering. On top of all this, the i8910 HD is a smartphone. The handset runs the latest touch version of Symbian, tweaked specifically to make use of Samsung's TouchWiz 3D interface. It's slick and easy to use. Care needs to be taken with the number of open applications; try running too many at once and slowdown is noticeable. Memory-wise, there’s a choice of 8GB or 16GB models, both of which can be boosted via MicroSD by up to 32GB. I really enjoyed using this phone. It's not small, but its size has been used to provide a really excellent screen. It sometimes feels as though certain features could be a little slicker, but if you want a smartphone with a top-drawer camera and a spectacular display, this has to be near the top of your shortlist. Yeah! Meh. |
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